Katherine Isbister

Katherine Isbister is Professor of Computational Media and Jack Baskin Endowed Chair in Engineering at University of California Santa Cruz, where she directs the Social Emotional Technology Lab Her research team creates interactive experiences at the intersection of HCI and Games/Play to heighten social and emotional connections and wellbeing, with over 100 peer-reviewed publications. Their research-through-design practice often includes elements of games and play. Industry support includes Intel, Google, Mozilla, and others, with federal support from NSF and NIH. Isbister is a recipient of MIT Technology Review’s Young Innovator Award, and is an ACM Distinguished Scientist.

Laurence Devillers

Laurence Devillers is a full Professor of Artificial Intelligence and Ethics at Sorbonne University and the Centre National de la Recherche Scientifique (CNRS-LISN, Paris-Saclay). She is the head of the AI HUMAAINE (HUman-MAchine Affective Interaction & Ethics) chair at CNRS. Laurence Devillers’ research interests include emotion detection in audio, nudge strategies, conversational agents and social robots. She has participated in several national and international projects on social and emotional interactions between humans and robots (google scholar h-index: 44). She is a member of the National Pilot Committee for Digital Ethics, co-leader of the report on Ethical issues of conversational agents (2021) and on the Generative AI systems: ethical issues (2023) . She is also a member of AFNOR and JTC21/CEN-CENELEC, and heads a working group on “Foundational and societal aspects of AI”. She is also President of the Blaise Pascal Foundation on mediation in mathematics and computer science. She has written several essays, including “Des robots et des hommes” (Plon 2017) and “Les robots émotionnels” (L’observatoire, 2020).